mirror of
https://gitlab.com/GameFeverOnline/py-mmlv.git
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120 lines
2.8 KiB
Python
120 lines
2.8 KiB
Python
aliases = {
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"user_name" : "4a",
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"user_id" : "0a",
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"level_name" : "1a",
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"user_icon" : "4b",
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"slide" : "1b",
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"charge" : "1c",
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"double_damage" : "1ba",
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"proto_strike" : "1ca",
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"double_jump" : "1bb",
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"charge_type" : "1d",
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"default_bg_color" : "1e",
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"boss_icon" : "1f",
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"boss_weak_1_active" : "1ga",
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"boss_weak_1" : "1g",
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"boss_weak_2_active" : "1ha",
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"boss_weak_2" : "1h",
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"boss_immunity_active" : "1i",
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"boss_immunity" : "1j",
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"weapon_slot_0" : "1k0",
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"weapon_slot_1" : "1k1",
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"weapon_slot_2" : "1k2",
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"weapon_slot_3" : "1k3",
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"weapon_slot_4" : "1k4",
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"weapon_slot_5" : "1k5",
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"weapon_slot_6" : "1k6",
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"weapon_slot_7" : "1k7",
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"weapon_slot_8" : "1k8",
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"weapon_slot_9" : "1k9",
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"weapon_slot_10" : "1k10",
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"weapon_slot_11" : "1k11",
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"level_music" : "1m",
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"room_active" : "2a",
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"game_version" : "0v",
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"charge_broom" : "1cc",
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"dodge_roll" : "1cb",
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"background_color" : "1e",
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"boss_portrait" : "1f",
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"boss_count" : "1bc",
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"music" : "1m",
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"track_id" : "1l",
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"spike_subtype" : "l",
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"object_type" : "d",
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"bg" : "2d",
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"lava_status" : "q",
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"mistery":"1t" # REMEMBER THIS
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}
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#weapons definition. currently it's a dictionary with each weapon_name being it's ID number.
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weapons = {
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"M. Buster" : "0",
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"S. Tomahawk" : "1",
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"W. Storm" : "2",
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"P. Shot" : "3",
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"Metal Blade" : "4",
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"Rush Coil" : "5",
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"S. Crash" : "6",
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"Rush Jet" : "7",
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"Shine" : "8",
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"Gravity Hold" : "9"
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# 10 = Top Spin
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# 11 = Magnet Beam
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# 12 = C. Bomber
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# 13 = T. Beam
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# 14 = R. Cutter
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# 15 = F. Stopper
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# 16 = Magnet Missile
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# 17 = F. Storm
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# 18 = S. Snake
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# 19 = Quick Boomerang
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# 20 = S. Barrier
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# 21 = Charge Kick
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# 22 = Nado
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# 23 = P. Barrier
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# 24 = Ring Boomerang
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# 25 = Needle Cannon
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# 26 = D. Missile
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# 27 = Hard Knuckle
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# 28 = Atomic Fire
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# 29 = P. Freeze
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# 30 = T. Slow
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# 31 = I. Slasher
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# 32 = H. Bomb
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# 33 = O. Slider
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# 34 = Item-1
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# 35 = Item-2
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# 36 = Item-3
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# 37 = L. Shield
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# 38 = A. Shooter
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# 39 = G. Laser
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# 40 = B. Drop
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# 41 = D. Bomb
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# 42 = S. Arrow
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# 43 = Power Stone
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# 44 = W. Wave
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# 45 = C. EyePy-MMLV
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}
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tile_names = {
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"mm1cuttile" : "3"
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}
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object_names = {
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"energy_element" : "15",
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"party_ball" : "16"
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}
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background_names = {
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"cut" : "115"
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}
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block_with_coordinates = ["a", "k", "j", "i","e", "o", "d", "q", "r", ]
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tile_identifiers = [["a", "enable"], ["k", "sub_type"], "j", "i","e"]
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spike_identifiers = [["l", "direction"],"i","e","a"]
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spike_direction = [["1" ,"point_down"], ["0", "point_up"], ["2", "point_left"], ["3", "point_right"], ["4", "center"]]
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