aliases = { "user_name" : "4a", "user_id" : "0a", "level_name" : "1a", "user_icon" : "4b", "slide" : "1b", "charge" : "1c", "double_damage" : "1ba", "proto_strike" : "1ca", "double_jump" : "1bb", "charge_type" : "1d", "default_bg_color" : "1e", "boss_icon" : "1f", "boss_weak_1_active" : "1ga", "boss_weak_1" : "1g", "boss_weak_2_active" : "1ha", "boss_weak_2" : "1h", "boss_immunity_active" : "1i", "boss_immunity" : "1j", "weapon_slot_0" : "1k0", "weapon_slot_1" : "1k1", "weapon_slot_2" : "1k2", "weapon_slot_3" : "1k3", "weapon_slot_4" : "1k4", "weapon_slot_5" : "1k5", "weapon_slot_6" : "1k6", "weapon_slot_7" : "1k7", "weapon_slot_8" : "1k8", "weapon_slot_9" : "1k9", "weapon_slot_10" : "1k10", "weapon_slot_11" : "1k11", "level_music" : "1m", "room_active" : "2a", "game_version" : "0v", "charge_broom" : "1cc", "dodge_roll" : "1cb", "background_color" : "1e", "boss_portrait" : "1f", "boss_count" : "1bc", "music" : "1m", "track_id" : "1l", "spike_subtype" : "l", "object_type" : "d", "bg" : "2d", "lava_status" : "q", "mistery":"1t" # REMEMBER THIS } #weapons definition. currently it's a dictionary with each weapon_name being it's ID number. weapons = { "M. Buster" : "0", "S. Tomahawk" : "1", "W. Storm" : "2", "P. Shot" : "3", "Metal Blade" : "4", "Rush Coil" : "5", "S. Crash" : "6", "Rush Jet" : "7", "Shine" : "8", "Gravity Hold" : "9" # 10 = Top Spin # 11 = Magnet Beam # 12 = C. Bomber # 13 = T. Beam # 14 = R. Cutter # 15 = F. Stopper # 16 = Magnet Missile # 17 = F. Storm # 18 = S. Snake # 19 = Quick Boomerang # 20 = S. Barrier # 21 = Charge Kick # 22 = Nado # 23 = P. Barrier # 24 = Ring Boomerang # 25 = Needle Cannon # 26 = D. Missile # 27 = Hard Knuckle # 28 = Atomic Fire # 29 = P. Freeze # 30 = T. Slow # 31 = I. Slasher # 32 = H. Bomb # 33 = O. Slider # 34 = Item-1 # 35 = Item-2 # 36 = Item-3 # 37 = L. Shield # 38 = A. Shooter # 39 = G. Laser # 40 = B. Drop # 41 = D. Bomb # 42 = S. Arrow # 43 = Power Stone # 44 = W. Wave # 45 = C. EyePy-MMLV } tile_names = { "mm1cuttile" : "3" } object_names = { "energy_element" : "15", "party_ball" : "16" } background_names = { "cut" : "115" } block_with_coordinates = ["a", "k", "j", "i","e", "o", "d", "q", "r", ] tile_identifiers = [["a", "enable"], ["k", "sub_type"], "j", "i","e"] spike_identifiers = [["l", "direction"],"i","e","a"] spike_direction = [["1" ,"point_down"], ["0", "point_up"], ["2", "point_left"], ["3", "point_right"], ["4", "center"]]