Finished apply to boss or level music

This commit is contained in:
Timothy GFO 2023-11-30 20:14:36 -04:00
parent d4e31b3c2c
commit 51372dfecb
2 changed files with 95 additions and 33 deletions

View file

@ -23,13 +23,13 @@ To use it just launch the executable file (if available for your os) or type "py
If you have any issues make a gitlab issue. There may be bugs.
## Roadmap
* modify restore_ogmusic so it is able to restore only the last change. Maybe config files will be needed for this.
* make it so that if "you press apply music and then replace song" it checks for that and doesn't allow the "replaced song" to be reverted back to original.
* "now playing" text
* ability to preserve changes through Mega Man Maker updates, by using a config file and/or a downloaded zip of the game.
* stop using os.path in favour of pathlib
* switch to using a config file (or database) for keeping track of which tracks have been changed, that way only having one original_music folder and being able to *show* the user which song you used to replace which file.
* add selective mute, so that you mute every music except the boss music, or every song except menu music or both.
* figure out the best way to add a setting for changing each of the level editor songs, menu music. Maybe an extra popup window or a check box for "replace every one" "menu" and "levelBuild"
* add a way to change boss music separate from level music and menu music
* add a way to show the available nsf files in the selected folder, like a playlist.
* Instead of duplicating a single file a lot of times, maybe I'll implement symlink support.