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https://gitlab.com/GameFeverOnline/py-mmlv.git
synced 2025-12-19 02:08:04 -04:00
added set_background function
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commit
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4 changed files with 32 additions and 365559 deletions
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@ -40,7 +40,8 @@ aliases = {
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"music" : "1m",
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"track_id" : "1l",
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"spike_subtype" : "l",
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"object_type" : "d"
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"object_type" : "d",
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"bg" : "2d"
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}
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weapons = {
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@ -104,7 +105,14 @@ tile_names = {
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}
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object_names = {
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"energy_element" : "15"
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"energy_element" : "15",
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"party_ball" : "16"
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}
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background_names = {
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"cut" : "115"
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}
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block_with_coordinates = ["a", "k", "j", "i","e"]
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@ -4,23 +4,24 @@ The goal is to create a library that reads a mmlv file, and then creates variabl
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and just give it for example, mm1iceman = [1, 2, 3] , the 1 meaning that it's active and the 2 and 3 it's position in space. In the future there will be more inputs for settings of objects.
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It could also work by calling a function, say place_tile(tilename, x, y) and then do that for every tile placement call. That would separate the placing of tiles from the placing of objects and more.
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"""
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### check if dependencies are met
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try:
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import configparser, os, definitions
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import requests
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except ModuleNotFoundError:
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print("module not found, please install configparser, requests, os and have the definitions.py in the same folder as mmlv_library.py")
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Exception(ModuleNotFoundError)
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### init global variables
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section = "Level"
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config = configparser.ConfigParser()
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#filename = "blank.mmlv"
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#config.read(filename) #this must be changed to support writing ONLY the changes when giving and argument in write_changes(), and not filename PLUS the changes. Todo: Enable Modifying of levels, not just creating.
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alias = definitions.aliases
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supported_values = definitions.supported_values
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max_x = 799
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max_y = 279
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max_room_x = 49
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max_room_y = 19
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###
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# converts from multiples of 16 to normal x and y values. for use in reading
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def conv_coordinates(x16, y16):
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@ -59,6 +60,9 @@ def write_changes(filename="sample.mmlv"):
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with open(filename, 'w') as configfile:
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config.write(configfile, space_around_delimiters=False)
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def set_global(option, value):
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config.set(section, option, value)
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#done. returns what is available in the file. without values. So far unneeded
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def get_options():
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options = config.options(section)
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@ -253,6 +257,16 @@ def set_object(x, y, object_name="energy_element", setting="9999", object_type="
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else:
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value = "1"
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config.set(section, f"{key}{x16},{y16}", value) #< I'll maybe add the set_player function here, because they are sort of objects. That way everything can be made through here.'
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def set_background(roomX, roomY, bg_id):
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bg_id = str(bg_id)
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coor = room_coordinates(roomX, roomY)
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x = str(coor[0])
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y = str(coor[1])
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bg = alias["bg"]
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if bg_id in definitions.background_names:
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bg_id = definitions.background_names[bg_id]
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config.set(section, f"{bg}{x},{y}", bg_id)
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"""
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def list_tiles < this will return a list of tiles already on the level as a list each one with every of the 5 values for the 5 letters
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365555
sample.mmlv
365555
sample.mmlv
File diff suppressed because it is too large
Load diff
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@ -28,7 +28,7 @@ mmlv.set_user("Python")
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# print(count)
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mmlv.connect_screen("v", 2, 1)
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mmlv.set_room_active(2, 0)
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mmlv.set_room_active(2, 1)
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mmlv.set_background(0,0, 115)
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mmlv.set_background(1,0, "cut")
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mmlv.write_changes("sample.mmlv")
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#del_tile(1,1)
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