improvements

This commit is contained in:
Timothy GFO 2023-10-25 21:00:31 -04:00
parent 85c21c2ec5
commit 723f8afe49
4 changed files with 202 additions and 51 deletions

View file

@ -31,12 +31,11 @@ add automatic room activation to set_tile
add ability to all functions to accept raw x, y values (the times 16 numbers in mmlv) and raw codes (like "a" instead of "active")
complete set_tile, set_spike, set_ladder
add set_enemy and set_boss
add way to figure out if there's a player (megaman, protoman etc...) in the file
have integrated functions for changing/replacing the blocks that have some code in them with something else.
add verifier for what a block contains, what type of *thing* (the block x, y contains an object, or the block 1, 5 contains an enemy object)
## Contributing
I would like to be the main developer of this project until it has some missing core functions and it reaches beta. After that feel free to leave pull requests for me to check.
I would like to be the main developer of this project until it has some missing core functions since I treat this as a learning project. However, feel free to notify me of any issues. Also, pull requests are welcome.
## License
GNU General Public License v3.0