Added get_block_contents and updated readme

This commit is contained in:
Timothy GFO 2023-10-05 01:56:25 -04:00
parent c6be529e06
commit 45b6344f28
7 changed files with 172 additions and 260 deletions

View file

@ -16,7 +16,6 @@ except ModuleNotFoundError:
section = "Level"
config = configparser.ConfigParser()
alias = definitions.aliases
supported_values = definitions.supported_values
max_x = 799
max_y = 279
max_room_x = 49
@ -44,29 +43,18 @@ def set_apos(object):
apos = '"'+ str(object) + '"'
return apos
def room_coordinates(roomX, roomY):
x = int(roomX) * 256
y = int(roomY) * 224
x = str(x)
y = str(y)
return [x, y]
#done. writes the changes to file specified in global variable filename.
def read_file(filename="blank.mmlv"):
config.read(filename)
def write_changes(filename="sample.mmlv"):
#Well well well... this for loop is here to make every thing work. I'm not sure for what the 1s, 1q,1r and 1p keys are, but if they are the same as a blank mmlv created by mmm, it just doesn't work. It's weird.'
for key,value in zip("srqp", [set_apos(4480), set_apos(0), set_apos(12800), set_apos(0)]):
config.set(section,f"1{key}", value)
# for letter in "srqp":
# if letter == "q":
# config.set(section,"1"+letter, set_apos(12800) )
# elif letter == "s":
# config.set(section,"1"+letter, set_apos(4480) )
# else:
# config.set(section,"1"+letter, set_apos(0) )
with open(filename, 'w') as configfile:
config.write(configfile, space_around_delimiters=False)
def set_global(option, value):
config.set(section, option, value)
#done. returns what is available in the file. without values. So far unneeded
def get_options():
options = config.options(section)
return options
@ -76,28 +64,13 @@ def get_items():
items = config.items(section)
return items
def set_setting(alias_or_code,value,code=False):
if not code:
alias_or_code = alias[alias_or_code]
else:
alias_or_code = str(alias_or_code)
value = set_apos(value)
config.set(section, alias_or_code, value)
#done. Sets level creator's user name
def set_user(username):
if config.has_option(section, alias["user_name"]):
username = '"' + str(username) + '"'
config.set(section, alias["user_name"],username.lower())
#done. Not tested
def get_user():
if config.has_option(section, alias["user_name"]):
current_username = config.get(section, alias["user_name"])
return current_username
# IS NOT WORKING NEEDS OPTIMIZATION
def is_block_used(x, y, details=False):
conv_list = conv_coordinates_x16(x, y)
x = conv_list[0]
@ -109,16 +82,87 @@ def is_block_used(x, y, details=False):
return True
except KeyError:
return False
#this will optionally report WHAT is actually in there.
def set_tile_value(k_value, j_value, i_value, e_value, a_value, posX_16, posY_16):
config.set(section,letter + posX_16 + "," + posY_16, k_value)
config.set(section,letter + posX_16 + "," + posY_16, j_value)
config.set(section,letter + posX_16 + "," + posY_16, i_value)
config.set(section,letter + posX_16 + "," + posY_16, e_value)
config.set(section,letter + posX_16 + "," + posY_16, a_value)
#todo: filter list before doing anything, And SPEED IT UP! (maybe by using this algorithm in the "is block used" or just using the "for letter in definitions.block_with_coordinates. maybe by using a full_scan=True)
def get_block_contents(x, y, full_scan=True):
conv_list = conv_coordinates_x16(x, y)
x = conv_list[0]
y = conv_list[1]
result = []
if full_scan and True:
coordinates = f"{x},{y}"
options = get_options()
#print(options)
for key in options:
#print(key.endswith(coordinates))
if key.endswith(coordinates):
index = key.find(coordinates)
#print("index", index)
for character in key:
if character.isdigit():
test = key.find(character)
#print("character", character)
if index != test:
break
result.append([key,config.get(section, key)])
# else:
# for letter in definitions.block_with_coordinates:
# current = f"{letter}{x},{y}"
# try:
# result.append([current,config[section,current]])
# except KeyError:
# print("skipping")
return result
#print(key)
# if coordinates in key:
# print(key)
#config.get(section, f"{}")
###----------------------------------------------------------------------------------------------------------------###
def write_changes(filename="sample.mmlv"):
#Well well well... this for loop is here to make every thing work. I'm not sure for what the 1s, 1q,1r and 1p keys are, but if they are the same as a blank mmlv created by mmm, it just doesn't work. It's weird.'
for key,value in zip("srqp", [set_apos(4480), set_apos(0), set_apos(12800), set_apos(0)]):
config.set(section,f"1{key}", value)
with open(filename, 'w') as configfile:
config.write(configfile, space_around_delimiters=False)
# inspected _____ frozen
def set_setting(alias_or_code,value,code=False):
if not code: #if the code argument is False
alias_or_code = alias[alias_or_code] #var alias_or_code is given value from the dictionary alias with the key being the original alias_or_code argument
else: #but if code is True, just check if it's a string
alias_or_code = str(alias_or_code)
value = set_apos(value)
config.set(section, alias_or_code, value)
# inspected _____ frozen *** Sets level creator's user name
def set_user(username):
config.set(section, alias["user_name"],set_apos(username))
# inspected _____ frozen
def set_level_name(levelname):
config.set(section, alias["level_name"],set_apos(levelname))
#Needs work for choosing specific version of tilename (subtypes?), other versions of tiles (e.g. mm1electile1), and it also needs optional automatic room activator.
#def set_spike:
#def set_ladder
def set_tile(x, y, tilename="mm1cuttile", tile_type="normal", tile_subtype=False, room_active=1):
by16 = conv_coordinates_x16(x, y)
x16 = str(by16[0])
@ -131,11 +175,15 @@ def set_tile(x, y, tilename="mm1cuttile", tile_type="normal", tile_subtype=False
option = 0
error = False
tile_types = {
"normal" : '"1"',
"spike" : '"2"',
"ladder" : '"3"'
"normal" : "1",
"spike" : "2",
"ladder" : "3"
}
if tile_type == "2":
direction = tile_subtype
try:
tilename = int(tilename)
tilename_value = set_apos(tilename)
@ -146,66 +194,28 @@ def set_tile(x, y, tilename="mm1cuttile", tile_type="normal", tile_subtype=False
error = True
for key,value in zip("kjiea", ['"106"', '"71"', tile_types[tile_type], tilename_value, '"1"']):
# for letter in "kjiea":
# if letter == "k":
# #unknown, so sample for now. Related to tile sub type
# #print("working k")
# option = '"106.000"'
# elif letter == "j":
# #unknown Related to tile subtype. maybe this and k are x and y? This is x, not y.
# #print("working j")
# option = '"71.000"'
# elif letter == "i":
# #according to https://gist.github.com/freem/03d6c1832299e8d8a32f64361380920d this is block type
# if block_type == "ladder":
# option = '"3.000"'
# elif block_type == "spike":
# option = '"2.000"'
# else:
# option = '"1.000"'
# elif letter == "e":
# #supposedly this is item sub-type. Leaving default for now. Need to implement a method to have an index of all the tiles.
# try:
# tilename = int(tilename)
# option = set_apos(tilename)
# except ValueError:
# if tilename in definitions.tile_names:
# option = definitions.tile_names[tilename]
# else:
# error = True
#print("working e")
#option = '"3.000"'
# else:
# #enabled? Well, of course! Cheap way to remove a tile. Not ideal though, increases load time, proper removing of the keys will be implemented. ALERT, THIS APPLIES TO EVERYTHING NOT JUST TILES(objects, etc...)
# #print("working a")
# option = '"1.000"'
if error == False:
config.set(section,key + x16 + "," + y16, value)
else:
return "error in " + str(letter)
def set_level_name(levelname):
config.set(section, alias["level_name"],set_apos(levelname))
def room_coordinates(roomX, roomY):
x = int(roomX) * 256
y = int(roomY) * 224
x = str(x)
y = str(y)
return [x, y]
def set_room_active(roomX, roomY,status=True): #the x and y values have to be the 0,0 relative to the room, so just the one where the tile on the top left corner of a room goes. I'll add this on set tile as a argument.
# inspected _____ frozen
def set_room_active(roomX, roomY,status=True, quadrant="IV"):
#Mega Man Maker's coordinates start from top left. Quadrant IV you could say. I'll add this on set tile as a argument.
roomX = int(roomX) * 256
roomY = int(roomY) * 224
roomX = str(roomX)
roomY = str(roomY)
room_active = str(alias["room_active"])
if status == True:
status = '"1.000"'
status = set_apos(1)
else:
status = '"0.000"'
config.set(section,room_active + roomX + "," + roomY, status)
status = set_apos(0)
code = alias["room_active"]
config.set(section,f"{code}{roomX},{roomY}", status)
def set_player(x, y,type="mm", allow_duplicates=0):
@ -213,23 +223,13 @@ def set_player(x, y,type="mm", allow_duplicates=0):
x16 = str(by16[0])
y16 = str(by16[1]) #Every function that has something like all this should be a funcion.
for key,value in zip("oda", ['"9999"', '"4"', '"1"']):
# for letter in "oda":
# option = 0
# if letter == "o":
# #Unknown
# option = '"9999.000"'
# elif letter == "d":
# #unknown
# option = '"4.000"'
# else:
# option = '"1.000"'
config.set(section,key + x16 + "," + y16, value)
# inspected _____ frozen
def del_tile(x,y,disable=False):
for letter in definitions.block_with_coordinates:
current = letter + str(x) + ',' + str(y)
config.remove_option(section, current)
# inspected _____ frozen
#sets version variable in mmlv file. If 'version' argument is False it will reach for MMM's api to get current version.'
def set_ver(version=False):
if not version:
@ -240,6 +240,8 @@ def set_ver(version=False):
ver_num = version
set_setting(alias["game_version"], ver_num, True)
# inspected _____ frozen
#this needs the same calculations of the room active function
def connect_screen(h_or_v, roomX, roomY):
coord = room_coordinates(roomX, roomY)
@ -250,6 +252,7 @@ def connect_screen(h_or_v, roomX, roomY):
else:
config.set(section, f"2c{x},{y}", "1")
# inspected _____ frozen
def disconnect_screen(h_or_v, x, y):
coord = room_coordinates(roomX, roomY)
x = coord[0]
@ -263,20 +266,12 @@ def set_object(x, y, object_name="energy_element", setting="9999", object_type="
by16 = conv_coordinates_x16(x, y)
x16 = str(by16[0])
y16 = str(by16[1])
#maybe the e only applies if object type is 8, I think if object type is 7, e is replaced with p
for key,value in zip("oeda", [setting, definitions.object_names[object_name], object_type, "1"]):
# for key in "oeda":
# if key == "o":
# #mysteries continue. Maybe setting?
# value = setting
# elif key == "e":
# value = definitions.object_names[object_name]
# elif key == "d":
# #this is like the object_type?
# value = object_type
# else:
# value = "1"
config.set(section, f"{key}{x16},{y16}", value) #< I'll maybe add the set_player function here, because they are sort of objects. That way everything can be made through here.'
# inspected _____ frozen
def set_background(roomX, roomY, bg_id):
bg_id = str(bg_id)
coor = room_coordinates(roomX, roomY)
@ -286,10 +281,10 @@ def set_background(roomX, roomY, bg_id):
if bg_id in definitions.background_names:
bg_id = definitions.background_names[bg_id]
config.set(section, f"{bg}{x},{y}", bg_id)
"""
def list_tiles < this will return a list of tiles already on the level as a list each one with every of the 5 values for the 5 letters
def set_background
def set_weapons
"""
# A problem that has to be fixed some day is that EVERY TILE WILL NOT APPEAR ON EDITOR TILL A PLAY TEST. It has something to do with the 1s, 1q,1p and 1r entries. I set the max value that works but on MMLV Editor the value changes if a tile is more torward the top left. Maybe an algorithm is needed to count every tile from the level and update those values accordingly.