mirror of
https://gitlab.com/GameFeverOnline/py-mmlv.git
synced 2025-12-18 17:57:42 -04:00
Added get_block_contents and updated readme
This commit is contained in:
parent
c6be529e06
commit
45b6344f28
7 changed files with 172 additions and 260 deletions
|
|
@ -30,7 +30,7 @@ aliases = {
|
|||
"weapon_slot_10" : "1k10",
|
||||
"weapon_slot_11" : "1k11",
|
||||
"level_music" : "1m",
|
||||
"room_active" : "2a", #2aX,Y="1.000"
|
||||
"room_active" : "2a",
|
||||
"game_version" : "0v",
|
||||
"charge_broom" : "1cc",
|
||||
"dodge_roll" : "1cb",
|
||||
|
|
@ -41,20 +41,23 @@ aliases = {
|
|||
"track_id" : "1l",
|
||||
"spike_subtype" : "l",
|
||||
"object_type" : "d",
|
||||
"bg" : "2d"
|
||||
"bg" : "2d",
|
||||
"lava_status" : "q"
|
||||
}
|
||||
|
||||
|
||||
#weapons definition. currently it's a dictionary with each weapon_name being it's ID number.
|
||||
weapons = {
|
||||
"M. Buster" : "0",
|
||||
# 1 = S. Tomahawk
|
||||
# 2 = W. Storm
|
||||
# 3 = P. Shot
|
||||
# 4 = Metal Blade
|
||||
# 5 = Rush Coil
|
||||
# 6 = S. Crash
|
||||
# 7 = Rush Jet
|
||||
# 8 = Shine
|
||||
# 9 = Gravity Hold
|
||||
"S. Tomahawk" : "1",
|
||||
"W. Storm" : "2",
|
||||
"P. Shot" : "3",
|
||||
"Metal Blade" : "4",
|
||||
"Rush Coil" : "5",
|
||||
"S. Crash" : "6",
|
||||
"Rush Jet" : "7",
|
||||
"Shine" : "8",
|
||||
"Gravity Hold" : "9"
|
||||
# 10 = Top Spin
|
||||
# 11 = Magnet Beam
|
||||
# 12 = C. Bomber
|
||||
|
|
@ -90,18 +93,13 @@ weapons = {
|
|||
# 42 = S. Arrow
|
||||
# 43 = Power Stone
|
||||
# 44 = W. Wave
|
||||
# 45 = C. Eye
|
||||
# 45 = C. EyePy-MMLV
|
||||
|
||||
|
||||
}
|
||||
|
||||
supported_values = {
|
||||
"weapon_slot" : weapons,
|
||||
|
||||
}
|
||||
|
||||
tile_names = {
|
||||
"mm1cuttile" : '"3.000"'
|
||||
"mm1cuttile" : "3"
|
||||
}
|
||||
|
||||
object_names = {
|
||||
|
|
@ -112,7 +110,10 @@ object_names = {
|
|||
background_names = {
|
||||
"cut" : "115"
|
||||
}
|
||||
block_with_coordinates = ["a", "k", "j", "i","e"]
|
||||
block_with_coordinates = ["a", "k", "j", "i","e", "o", "d", "q"]
|
||||
tile_identifiers = [["a", "enable"], ["k", "sub_type"], "j", "i","e"]
|
||||
spike_identifiers = [["l", "direction"],"i","e","a"]
|
||||
spike_direction = [["1" ,"point_down"], ["0", "point_up"], ["2", "point_left"], ["3", "point_right"], ["4", "center"]]
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue