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https://gitlab.com/GameFeverOnline/py-mmlv.git
synced 2025-12-18 17:57:42 -04:00
added set_tile, set_level_name and bug fixes.
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3 changed files with 176 additions and 67 deletions
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@ -29,5 +29,62 @@ aliases = {
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"weapon_slot_9" : "1k9",
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"weapon_slot_10" : "1k10",
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"weapon_slot_11" : "1k11",
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"level_music" : "1m"
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"level_music" : "1m",
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"room_active" : "2a" #2aX,Y="1.000"
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}
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weapons = {
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"M. Buster" : "0",
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# 1 = S. Tomahawk
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# 2 = W. Storm
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# 3 = P. Shot
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# 4 = Metal Blade
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# 5 = Rush Coil
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# 6 = S. Crash
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# 7 = Rush Jet
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# 8 = Shine
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# 9 = Gravity Hold
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# 10 = Top Spin
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# 11 = Magnet Beam
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# 12 = C. Bomber
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# 13 = T. Beam
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# 14 = R. Cutter
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# 15 = F. Stopper
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# 16 = Magnet Missile
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# 17 = F. Storm
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# 18 = S. Snake
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# 19 = Quick Boomerang
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# 20 = S. Barrier
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# 21 = Charge Kick
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# 22 = Nado
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# 23 = P. Barrier
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# 24 = Ring Boomerang
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# 25 = Needle Cannon
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# 26 = D. Missile
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# 27 = Hard Knuckle
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# 28 = Atomic Fire
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# 29 = P. Freeze
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# 30 = T. Slow
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# 31 = I. Slasher
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# 32 = H. Bomb
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# 33 = O. Slider
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# 34 = Item-1
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# 35 = Item-2
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# 36 = Item-3
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# 37 = L. Shield
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# 38 = A. Shooter
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# 39 = G. Laser
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# 40 = B. Drop
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# 41 = D. Bomb
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# 42 = S. Arrow
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# 43 = Power Stone
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# 44 = W. Wave
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# 45 = C. Eye
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}
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supported_values = {
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"weapon_slot" : weapons,
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}
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@ -8,8 +8,9 @@ import configparser, os, definitions
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section = "Level"
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config = configparser.ConfigParser()
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filename = "sample.mmlv"
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config.read(filename)
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config.read(filename) #this must be changed to support writing ONLY the changes when giving and argument in write_changes(), and not filename PLUS the changes.
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alias = definitions.aliases
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supported_values = definitions.supported_values
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#done. converts from multiples of 16 to normal x and y values. for use in reading
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@ -53,32 +54,82 @@ def get_user():
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current_username = config.get(section, alias["user_name"])
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return current_username
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def set_tile(tilename, x , y, tile=0):
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def set_tile(x, y, tilename="mm1cuttile", block_type="normal", room_active=1):
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by16 = conv_coordinates_x16(x, y)
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x16 = str(by16[0])
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y16 = str(by16[1])
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#this needs a check to see if the coordinates are already taken, and deal with object-tile conflicts accordingly.
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for letter in "kjiea":
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#tile = letter + x16 + "," + y16
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#print(type(tile))
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if letter is "k":
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#something
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elif letter is "j":
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#something
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elif letter is "i":
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#something
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elif letter is "e":
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#something
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option = 0
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if letter == "k":
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#unknown, so sample for now
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print("working k")
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option = '"106.000"'
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elif letter == "j":
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#unknown
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print("working j")
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option = '"71.000"'
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elif letter == "i":
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#according to https://gist.github.com/freem/03d6c1832299e8d8a32f64361380920d this is block type
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if block_type == "ladder":
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option = '"3.000"'
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elif block_type == "spike":
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option = '"2.000"'
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else:
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option = '"1.000"'
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elif letter == "e":
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#supposedly this is item sub-type. Leaving default for now. Need to implement a method to have an index of all the tiles.
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temp_tilenames = {"mm1cuttile" : '"3.000"'}
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if tilename in temp_tilenames:
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option = temp_tilenames[tilename]
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return
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#print("working e")
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#option = '"3.000"'
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else:
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#something
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#enabled? Well, of course! Cheap way to remove a tile. Not ideal though, proper removing of the keys will be implemented. ALERT, THIS APPLIES TO EVERYTHING NOT JUST TILES(objects, etc...)
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print("working a")
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option = '"1.000"'
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config.set(section,letter + x16 + "," + y16, "0")
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config.set(section,letter + x16 + "," + y16, option)
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def set_level_name(levelname):
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config.set(section, alias["level_name"],'"' + levelname + '"')
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#def set_room_active(x, y,status=True): #the x and y values have to be the 0,0 relative to the room, so just the one where the tile on the top left corner of a room goes. I'll add this on set tile as a argument.
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def set_player(x, y,type="mm", allow_duplicates=0):
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by16 = conv_coordinates_x16(x, y)
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x16 = str(by16[0])
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y16 = str(by16[1]) #Every function that has something like all this should be a funcion.
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for letter in "oda":
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option = 0
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if letter == "o":
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#Unknown
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option = '"9999.000"'
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elif letter == "d":
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#unknown
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option = '"4.000"'
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else:
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option = '"1.000"'
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config.set(section,letter + x16 + "," + y16, option)
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#def set_object(object_name):
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# config.set(section, ) < I'll maybe add the set_player function here, because they are sort of objects. That way everything can be made through here.'
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"""
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def list_tiles < this will return a list of tiles already on the level as a list each one with every of the 5 values for the 5 letters
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def read_tile
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def set_name
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def default_blank < this is to give a blank canvas for every action. Maybe this will only be used for if a mmlv is blank (example: custom filename on write_changes())
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def set_setting
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def set_background
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def set_active
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@ -89,12 +140,13 @@ _|_ _ __|_o._ _ _ .__ ._ _| _
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|_(/__> |_|| |(_| (_||(_)|_|| |(_|_>
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_| _|
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"""
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# A problem that has to be fixed some day is that EVERY TILE WILL NOT APPEAR ON EDITOR TILL A PLAY TEST. It has something to do with the order in the mmlv file, something that goes beyond the scope of the python configparser. Let's see what happens..
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print(get_options())
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print(get_user())
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#set_user("Game FEverOnline")
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#write_changes()
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print(get_user())
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set_tile("test",2,2)
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write_changes()
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print(set_player(3, 3))
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16
sample.mmlv
16
sample.mmlv
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@ -1,9 +1,8 @@
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[Level]
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k16,320="106.000"
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j16,320="71.000"
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i16,320="1.000"
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e16,320="3.000"
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a16,320="1.000"
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1t="0.000"
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o0,16="9999.000"
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d0,16="4.000"
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a0,16="1.000"
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2b0,4256="0.000"
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2b0,4032="0.000"
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2b0,3808="0.000"
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@ -23,11 +22,11 @@ a16,320="1.000"
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2b0,672="0.000"
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2b0,448="0.000"
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2b0,224="0.000"
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2a0,224="1.000"
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2b0,0="0.000"
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2a0,0="1.000"
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1s="352.000"
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1r="288.000"
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1q="48.000"
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1r="0.000"
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1q="288.000"
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1p="0.000"
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1m="9.000"
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1l="6.000"
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@ -48,3 +47,4 @@ a16,320="1.000"
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1a="sample"
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0v="1.8.4.1"
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0a="386743.000"
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