added set_tile, set_level_name and bug fixes.

This commit is contained in:
Timothy GFO 2023-09-01 23:54:38 -04:00
parent caf0c975a2
commit 1f2803b1e9
3 changed files with 176 additions and 67 deletions

View file

@ -29,5 +29,62 @@ aliases = {
"weapon_slot_9" : "1k9", "weapon_slot_9" : "1k9",
"weapon_slot_10" : "1k10", "weapon_slot_10" : "1k10",
"weapon_slot_11" : "1k11", "weapon_slot_11" : "1k11",
"level_music" : "1m" "level_music" : "1m",
"room_active" : "2a" #2aX,Y="1.000"
}
weapons = {
"M. Buster" : "0",
# 1 = S. Tomahawk
# 2 = W. Storm
# 3 = P. Shot
# 4 = Metal Blade
# 5 = Rush Coil
# 6 = S. Crash
# 7 = Rush Jet
# 8 = Shine
# 9 = Gravity Hold
# 10 = Top Spin
# 11 = Magnet Beam
# 12 = C. Bomber
# 13 = T. Beam
# 14 = R. Cutter
# 15 = F. Stopper
# 16 = Magnet Missile
# 17 = F. Storm
# 18 = S. Snake
# 19 = Quick Boomerang
# 20 = S. Barrier
# 21 = Charge Kick
# 22 = Nado
# 23 = P. Barrier
# 24 = Ring Boomerang
# 25 = Needle Cannon
# 26 = D. Missile
# 27 = Hard Knuckle
# 28 = Atomic Fire
# 29 = P. Freeze
# 30 = T. Slow
# 31 = I. Slasher
# 32 = H. Bomb
# 33 = O. Slider
# 34 = Item-1
# 35 = Item-2
# 36 = Item-3
# 37 = L. Shield
# 38 = A. Shooter
# 39 = G. Laser
# 40 = B. Drop
# 41 = D. Bomb
# 42 = S. Arrow
# 43 = Power Stone
# 44 = W. Wave
# 45 = C. Eye
}
supported_values = {
"weapon_slot" : weapons,
} }

View file

@ -8,8 +8,9 @@ import configparser, os, definitions
section = "Level" section = "Level"
config = configparser.ConfigParser() config = configparser.ConfigParser()
filename = "sample.mmlv" filename = "sample.mmlv"
config.read(filename) config.read(filename) #this must be changed to support writing ONLY the changes when giving and argument in write_changes(), and not filename PLUS the changes.
alias = definitions.aliases alias = definitions.aliases
supported_values = definitions.supported_values
#done. converts from multiples of 16 to normal x and y values. for use in reading #done. converts from multiples of 16 to normal x and y values. for use in reading
@ -53,32 +54,82 @@ def get_user():
current_username = config.get(section, alias["user_name"]) current_username = config.get(section, alias["user_name"])
return current_username return current_username
def set_tile(x, y, tilename="mm1cuttile", block_type="normal", room_active=1):
def set_tile(tilename, x , y, tile=0):
by16 = conv_coordinates_x16(x, y) by16 = conv_coordinates_x16(x, y)
x16 = str(by16[0]) x16 = str(by16[0])
y16 = str(by16[1]) y16 = str(by16[1])
#this needs a check to see if the coordinates are already taken, and deal with object-tile conflicts accordingly.
for letter in "kjiea": for letter in "kjiea":
#tile = letter + x16 + "," + y16 #tile = letter + x16 + "," + y16
#print(type(tile)) #print(type(tile))
if letter is "k": option = 0
#something if letter == "k":
elif letter is "j": #unknown, so sample for now
#something print("working k")
elif letter is "i": option = '"106.000"'
#something elif letter == "j":
elif letter is "e": #unknown
#something print("working j")
option = '"71.000"'
elif letter == "i":
#according to https://gist.github.com/freem/03d6c1832299e8d8a32f64361380920d this is block type
if block_type == "ladder":
option = '"3.000"'
elif block_type == "spike":
option = '"2.000"'
else:
option = '"1.000"'
elif letter == "e":
#supposedly this is item sub-type. Leaving default for now. Need to implement a method to have an index of all the tiles.
temp_tilenames = {"mm1cuttile" : '"3.000"'}
if tilename in temp_tilenames:
option = temp_tilenames[tilename]
return
#print("working e")
#option = '"3.000"'
else: else:
#something #enabled? Well, of course! Cheap way to remove a tile. Not ideal though, proper removing of the keys will be implemented. ALERT, THIS APPLIES TO EVERYTHING NOT JUST TILES(objects, etc...)
print("working a")
option = '"1.000"'
config.set(section,letter + x16 + "," + y16, "0") config.set(section,letter + x16 + "," + y16, option)
def set_level_name(levelname):
config.set(section, alias["level_name"],'"' + levelname + '"')
#def set_room_active(x, y,status=True): #the x and y values have to be the 0,0 relative to the room, so just the one where the tile on the top left corner of a room goes. I'll add this on set tile as a argument.
def set_player(x, y,type="mm", allow_duplicates=0):
by16 = conv_coordinates_x16(x, y)
x16 = str(by16[0])
y16 = str(by16[1]) #Every function that has something like all this should be a funcion.
for letter in "oda":
option = 0
if letter == "o":
#Unknown
option = '"9999.000"'
elif letter == "d":
#unknown
option = '"4.000"'
else:
option = '"1.000"'
config.set(section,letter + x16 + "," + y16, option)
#def set_object(object_name):
# config.set(section, ) < I'll maybe add the set_player function here, because they are sort of objects. That way everything can be made through here.'
""" """
def list_tiles < this will return a list of tiles already on the level as a list each one with every of the 5 values for the 5 letters
def read_tile def read_tile
def set_name def default_blank < this is to give a blank canvas for every action. Maybe this will only be used for if a mmlv is blank (example: custom filename on write_changes())
def set_setting def set_setting
def set_background def set_background
def set_active def set_active
@ -89,12 +140,13 @@ _|_ _ __|_o._ _ _ .__ ._ _| _
|_(/__> |_|| |(_| (_||(_)|_|| |(_|_> |_(/__> |_|| |(_| (_||(_)|_|| |(_|_>
_| _| _| _|
""" """
# A problem that has to be fixed some day is that EVERY TILE WILL NOT APPEAR ON EDITOR TILL A PLAY TEST. It has something to do with the order in the mmlv file, something that goes beyond the scope of the python configparser. Let's see what happens..
print(get_options()) print(get_options())
print(get_user()) print(get_user())
#set_user("Game FEverOnline") #set_user("Game FEverOnline")
#write_changes() #write_changes()
print(get_user())
set_tile("test",2,2)
write_changes() write_changes()
print(set_player(3, 3))

View file

@ -1,9 +1,8 @@
[Level] [Level]
k16,320="106.000" 1t="0.000"
j16,320="71.000" o0,16="9999.000"
i16,320="1.000" d0,16="4.000"
e16,320="3.000" a0,16="1.000"
a16,320="1.000"
2b0,4256="0.000" 2b0,4256="0.000"
2b0,4032="0.000" 2b0,4032="0.000"
2b0,3808="0.000" 2b0,3808="0.000"
@ -23,11 +22,11 @@ a16,320="1.000"
2b0,672="0.000" 2b0,672="0.000"
2b0,448="0.000" 2b0,448="0.000"
2b0,224="0.000" 2b0,224="0.000"
2a0,224="1.000"
2b0,0="0.000" 2b0,0="0.000"
2a0,0="1.000"
1s="352.000" 1s="352.000"
1r="288.000" 1r="0.000"
1q="48.000" 1q="288.000"
1p="0.000" 1p="0.000"
1m="9.000" 1m="9.000"
1l="6.000" 1l="6.000"
@ -48,3 +47,4 @@ a16,320="1.000"
1a="sample" 1a="sample"
0v="1.8.4.1" 0v="1.8.4.1"
0a="386743.000" 0a="386743.000"