added set_tile, set_level_name and bug fixes.

This commit is contained in:
Timothy GFO 2023-09-01 23:54:38 -04:00
parent caf0c975a2
commit 1f2803b1e9
3 changed files with 176 additions and 67 deletions

View file

@ -29,5 +29,62 @@ aliases = {
"weapon_slot_9" : "1k9",
"weapon_slot_10" : "1k10",
"weapon_slot_11" : "1k11",
"level_music" : "1m"
"level_music" : "1m",
"room_active" : "2a" #2aX,Y="1.000"
}
weapons = {
"M. Buster" : "0",
# 1 = S. Tomahawk
# 2 = W. Storm
# 3 = P. Shot
# 4 = Metal Blade
# 5 = Rush Coil
# 6 = S. Crash
# 7 = Rush Jet
# 8 = Shine
# 9 = Gravity Hold
# 10 = Top Spin
# 11 = Magnet Beam
# 12 = C. Bomber
# 13 = T. Beam
# 14 = R. Cutter
# 15 = F. Stopper
# 16 = Magnet Missile
# 17 = F. Storm
# 18 = S. Snake
# 19 = Quick Boomerang
# 20 = S. Barrier
# 21 = Charge Kick
# 22 = Nado
# 23 = P. Barrier
# 24 = Ring Boomerang
# 25 = Needle Cannon
# 26 = D. Missile
# 27 = Hard Knuckle
# 28 = Atomic Fire
# 29 = P. Freeze
# 30 = T. Slow
# 31 = I. Slasher
# 32 = H. Bomb
# 33 = O. Slider
# 34 = Item-1
# 35 = Item-2
# 36 = Item-3
# 37 = L. Shield
# 38 = A. Shooter
# 39 = G. Laser
# 40 = B. Drop
# 41 = D. Bomb
# 42 = S. Arrow
# 43 = Power Stone
# 44 = W. Wave
# 45 = C. Eye
}
supported_values = {
"weapon_slot" : weapons,
}